In my time thinking about the game plan, so far, I have been successful in finding information and resources necessary for my game plan. I am continuing to look forward to my professional development days in the middle of June.
My action plan has not been modified yet, as I am wrapping up the school year and have not yet fully implemented my plans.
So far, I have learned that computer based lessons need to be planned far enough in advance to prepare for error with computers or power outages etc. Technology is very helpful and a wonderful resource, however it is important to remember that there can be glitches and time needs to be accounted for. As I finish up a lab with students investigating how pulse is affected by different activities, I am realizing, even more, how important authentic assessment truly is. “We need to remember that one of the primary reasons we use authentic learning is to promote students’ deep understanding of subject- matter content through the process of doing” (Cennamo, Ross, & Ertmer, p. 169, 2009).
A question that has arisen is, what is; the best way for me to be prepared for the two upcoming professional development days? My thought is to prepare by doing research on the presenters and access power point or mimio presentations for the professional development days, this way I can see in advance what we are going to be learning about. I will therefore be mentally prepared. I will also be able to prepare a word document for efficient note taking during the presentations.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Wednesday, May 26, 2010
Tuesday, May 18, 2010
Carrying out my GAME plan
In order to carry out my game plan I will need the ability to access computers both for myself and the class, the library media specialist, and the technology specialist in district. In addition, I can also access professional development opportunities in the area in order to enhance the creativity of my lessons. The two days after school gets out I am attending two full day sessions the first day has outcomes of; learning about new tech tools to use with students, considering how to use these tools in new projects or GTEs, and hands on time to register logins and play with these Web 2.0 tools. The second day has outcomes of; applying what I learned from two prior professional development sessions to create a new project and/or GTE and exploring the Stafford 2.0 Wikispace.
In regards to my second goal I will again need access to computers. I have recently found that the NSTA website has great opportunities for authentic learning. In cleaning out some filing cabinets today, I also found some one minute readings about real life science that I could build upon as well. The above mentioned professional development day, involves one of the discovery education experts, who also has some great ideas for science labs and the incorporation of authentic science learning.
At this point in the school year, we are wrapping up our unit on the human body, reviewing for the final exam, and taking the final exam, so there is not much time to create new lessons and labs. Therefore, so far I have been able to schedule my attendance at the professional development days, begin thinking about my GAME plan for next year, and how to be reflective in practice.
My intended learning strategy for this GAME plan will incorporate all of the learner-centered strategies as mentioned in the course text. I will incorporate creating a collaborative environment, promoting content learning, and promoting reflection. I will be a participant in the collaborative environment as the presenters at the professional development workshops will ask us to create in groups. I will be using content learning by doing in both workshops “we need to remember that one of the primary reasons we use authentic learning is to promote students’ deep understanding of subject- matter content through the process of doing” (Cennamo, Ross, & Ertmer, p. 169, 2009). Lastly, throughout my GAME plan next year I will think about thinking, or be metacognitive (Cennamo, Ross, & Ertmer, p. 170, 2009). I plan to be reflective as stated in my above plan by writing myself a note in my lesson plan book to check and see if I achieved that goal after implementation of the creative lessons and authentic science activities.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
In regards to my second goal I will again need access to computers. I have recently found that the NSTA website has great opportunities for authentic learning. In cleaning out some filing cabinets today, I also found some one minute readings about real life science that I could build upon as well. The above mentioned professional development day, involves one of the discovery education experts, who also has some great ideas for science labs and the incorporation of authentic science learning.
At this point in the school year, we are wrapping up our unit on the human body, reviewing for the final exam, and taking the final exam, so there is not much time to create new lessons and labs. Therefore, so far I have been able to schedule my attendance at the professional development days, begin thinking about my GAME plan for next year, and how to be reflective in practice.
My intended learning strategy for this GAME plan will incorporate all of the learner-centered strategies as mentioned in the course text. I will incorporate creating a collaborative environment, promoting content learning, and promoting reflection. I will be a participant in the collaborative environment as the presenters at the professional development workshops will ask us to create in groups. I will be using content learning by doing in both workshops “we need to remember that one of the primary reasons we use authentic learning is to promote students’ deep understanding of subject- matter content through the process of doing” (Cennamo, Ross, & Ertmer, p. 169, 2009). Lastly, throughout my GAME plan next year I will think about thinking, or be metacognitive (Cennamo, Ross, & Ertmer, p. 170, 2009). I plan to be reflective as stated in my above plan by writing myself a note in my lesson plan book to check and see if I achieved that goal after implementation of the creative lessons and authentic science activities.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Saturday, May 15, 2010
Game Plan
I would like to strengthen my confidence and proficiency in two of the NETS-T standards. Those two standards are; facilitate and inspire student learning and creativity and design and develop digital-age learning experiences and assessments. The actions I will take in order to achieve these goals are:
1. Set goals
2. Take Action to meet goals
3. Monitor progress
4. Evaluate achievement level (Cennamo, Ross, & Ertmer, 2009)
The goal I would like to set for myself are to involve one lesson a month that inspires creativity, currently I feel that I incorporate technology and learning, however if I could involve creativity students would be able to express their creative side more often and therefore feel successful. In order to meet that goal I will place a note in my plan book for the first Monday of the month to plan a creative lesson in that month. In order to monitor that progress, the last Friday in the month I will also write myself a note indicating to check and see if that goal was achieved. At the end of each school year I will do a review of all 9 assignments and see if the required creativity level has gone up as the year has progressed.
The second goal I would like to set for myself is to pick two labs throughout the year where I can incorporate more authentic learning; in a science class this change to the curriculum is manageable. In order to meet that goal in my plan book I will place a note about once every two months to create an authentic lab experience. In order to monitor that progress, I will also write myself a note indicating to check and see if that goal was achieved after implementation. At the end of each school year I will do a review of 2 labs to see if the authentic labs have increased since the previous year.
In order to evaluate and extend my learning, if I am having trouble incorporating the creativity with the technology, I will access the web or the technology education specialist in the district. I also plan to continue to seek out professional development in applying technology to the curriculum.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
ISTE (2008). The ISTE National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers Retrieved May 15th, 2010, from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
1. Set goals
2. Take Action to meet goals
3. Monitor progress
4. Evaluate achievement level (Cennamo, Ross, & Ertmer, 2009)
The goal I would like to set for myself are to involve one lesson a month that inspires creativity, currently I feel that I incorporate technology and learning, however if I could involve creativity students would be able to express their creative side more often and therefore feel successful. In order to meet that goal I will place a note in my plan book for the first Monday of the month to plan a creative lesson in that month. In order to monitor that progress, the last Friday in the month I will also write myself a note indicating to check and see if that goal was achieved. At the end of each school year I will do a review of all 9 assignments and see if the required creativity level has gone up as the year has progressed.
The second goal I would like to set for myself is to pick two labs throughout the year where I can incorporate more authentic learning; in a science class this change to the curriculum is manageable. In order to meet that goal in my plan book I will place a note about once every two months to create an authentic lab experience. In order to monitor that progress, I will also write myself a note indicating to check and see if that goal was achieved after implementation. At the end of each school year I will do a review of 2 labs to see if the authentic labs have increased since the previous year.
In order to evaluate and extend my learning, if I am having trouble incorporating the creativity with the technology, I will access the web or the technology education specialist in the district. I also plan to continue to seek out professional development in applying technology to the curriculum.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
ISTE (2008). The ISTE National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers Retrieved May 15th, 2010, from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
Subscribe to:
Comments (Atom)
